Age Range: Year 9 & 10 students
Format: iPad (requires iOS 8.0 or later), Desktop (requires Windows® 10+, XP/Vista or later or Mac OS X 10.7+)
ReachOut is a Mental Health organisation committed to supporting young people and their parents. They have developed an educational game for use on iPads or Desktops (PC or Mac), which can be used for Year 9 and 10 students within a health education, mentoring or tutoring environment. It is designed to help students identify and use their strengths, develop and sustain positive relationships, enhance positivity and build resilience.
“ReachOut Orb” is a world where colour has been drained by “The Glitch”, a negative force wreaking havoc across the land. Students create their own avatar, which is based on their individual strengths; and must navigate through quests in order to restore colour to the world. Their positive energy or “orb” must be recharged daily, by recording three good things about their day. These activities encourage students to view their lives more positively, use their strengths to navigate through quests, build resilience and develop skills for maintaining positive relationships with others.
The game has been designed using positive psychology principles and is linked to the Australian HPE curriculum and General Capabilities. It is simple to use and students can progress at their own speed. Psychologists may also use it within therapy sessions, with no gaming experience required to follow the step-by-step guide.
For more information on getting the most out of this app, speak to your child’s psychologist.